The Table

Two kinds of player.
Eleven things they can do.

One murderer. Two roles. Eleven skills. One evening to find them out.

Every player draws one of two roles: the Murderer, or an Innocent. The Innocents have their own private goals — and points to win whether they catch the killer or not. The Murderer wins by surviving the accusation.

The Innocents

Each Innocent has a public goal the whole table sees, and a secret one only they know. Scoring rewards both — points for catching the killer, points for finishing your own agenda, points for doing both.

The Murderer

Wins by surviving the accusation phase without a majority vote against them. Has goals like everyone else — and the same eleven skills available to bend the evening their way.

The eleven skills

snoop · interrogate · wiretap · bug · steal · forge · gaslight · lockpick · blackmail · bluff · frame

Each skill is a verb you can spend during investigation. Some find clues. Some destroy them. Some plant new ones.

A game seats 4 to 15 players.