The Investigation Board

Where we are.

Late 2026. A running tally of what the detective has pinned, followed, and filed away for later. Red string between feature cards not pictured.

Case Closed

Shipped

  • Closed

    The studio engine

    In-house tooling that helps us draft and verify cases. It is the writer’s desk, not the product on the table.

  • Closed

    The dossier model

    Every case is a structured document players and host can act on.

  • Closed

    The host console

    Run an evening, override stuck phases, see the table’s progress.

  • Closed

    The studio pipeline

    Internal authoring tooling for first-party cases.

Under Review

In Review

  • Pending

    Reliable JSON pipeline

    Structured-output schemas so the AI returns valid JSON every time.

  • Pending

    Dossier model + Act transitions

    Phase-scoped reveals with per-act questions, secrets, scripted escalation.

  • Pending

    Wizard + quality evaluation

    One-click story generation plus automated checks per scenario.

  • Pending

    First case in the set

    The opening case of the shipped library — fully hand-crafted and play-tested end to end.

Under Pursuit

Coming Next

  • Scheduled

    Real-time multiplayer

    Phone-as-host on local wifi. 4 to 15 players, no cloud required, QR to join.

  • Scheduled

    Eleven player skills

    Snoop, Interrogate, Wiretap, Forge, Steal, Bluff, Blackmail, Lockpick, Bug, Gaslight, Frame — each with cooldowns and consequences.

  • Scheduled

    Evidence discovery

    Physical clues players find, carry, combine.

  • Scheduled

    Confrontation tiers

    A bare question buys a lie. One clue buys a half-truth. Two clues buy the truth.

  • Scheduled

    Voting + accusation

    The finale: a ballot, a tally, and the reveal.

Cold Leads

Horizon

  • Speculative

    The Pi Game Box

    Dedicated little box that creates its own wifi, holds the cases, and just works.

  • Speculative

    Suspicion display

    Bayesian log-odds for every suspect, updated live.

  • Speculative

    Pressure graph

    Visualisation of which secret goals are quietly interfering with whom.

  • Speculative

    Player profiles

    Personalised characters across sessions, import/export scenario library.

  • Speculative

    Trailer. Coming soon.

In the Workshop

The Case as Architecture.

The Parlorex codebase is mapped as a living knowledge graph — every class, every function, every community clustered so humans and AI collaborators can see the shape of the work at a glance.

3,438 nodes. 4,539 edges. 201 communities. The clusters were discovered by the Louvain algorithm, then relabelled so a reviewer can read them at a glance. It's how we keep a multi-language codebase navigable.

Explore the Live Graph

Snapshot from the latest build. Opens in a new tab — drag nodes, filter by community, hover for file paths.