The Case

A body. A room.
A city full of secrets.

Rain on brass. A decanter tipped over. The clock stopped at three minutes past nine. Someone in this room is lying — and one of them has killed.

From the case library

Three sketches from the curated set that ships with the game. Each case is its own self-contained murder, written and tested.

FILE · I

The Empty Chair

A guest who arrived. A guest who left. A guest who was never on the list.

UNSOLVED
FILE · II

The Stopped Clock

Every clock in the house reads three minutes past nine. None of them are right.

UNSOLVED
FILE · III

The Locked Study

The door was bolted from the inside. The window was sealed. The body was warm.

UNSOLVED

A set of self-contained murders.

Parlorex ships as a curated case library. Each case is its own complete murder — its own killer, its own cast, its own evidence chain, its own motive. Hand-written and play-tested, so nothing gets mixed up between evenings and every clue lands where it should.

What you get when you open a case

UNSOLVED — Pick a case from the set. Open it once.