The Evening
A Game in Four Acts
No clock. The table decides when it’s time to move.
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Receive your dossier
Your character arrives with secrets, a motive, and two private goals. Read carefully. Others are reading theirs.
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Investigate the scene
Search locations, activate skills, trade favours. Every clue tightens or widens the noose.
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Interrogate in three tiers
A bald question gets a lie. Bring a clue and they’ll bend the truth. Bring two, and the truth bends you.
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Accuse. Reveal. Ruin.
One vote apiece. One correct answer. Everyone leaves different from how they arrived.
No clock. The table decides when it’s time to move.