The Evening

A Game in Four Acts

No clock. The table decides when it’s time to move.

  1. Receive your dossier

    Your character arrives with secrets, a motive, and two private goals. Read carefully. Others are reading theirs.

  2. Investigate the scene

    Search locations, activate skills, trade favours. Every clue tightens or widens the noose.

  3. Interrogate in three tiers

    A bald question gets a lie. Bring a clue and they’ll bend the truth. Bring two, and the truth bends you.

  4. Accuse. Reveal. Ruin.

    One vote apiece. One correct answer. Everyone leaves different from how they arrived.

No clock. The table decides when it’s time to move.